Academic Journals
- Cyberpsychology, behavior and social networking
- Computers in Human Behavior
- Media Psychology
- Journal of Broadcasting & Electronic Media
- Journal of Communication
- Communication Research
- Human Communication Research
- Mass Communication and Society
- Games and Culture
- Simulation & Gaming
- Journal of Gaming and Virtual Worlds
- Psychology of Popular Media Culture
- Journal of Media Psychology
- Computers & Education
- Journal of Personality and Social Psychology
- Aggressive Behavior
- Journal of Experimental Social Psychology
- Psychological Science
- Psychological Bulletin
- Psychological Review
Academic Article Library: Wai Yen’s citeulike library (I usually update every week)
Online videos
Dr. Douglas Gentile’s Media Psychology online lectures (hosted in vimeo)
Books that I have read and yet to (as of July 2012)
- Understanding Video Games: The Essential Introduction
- Playing Video Games: Motives, Responses, and Consequences
- Children, Adolescents, and Media Violence: A critical look at the research
- Glued to Games: How video games draw us in and hold us spellbound
- Grand Theft Childhood: The surprising truth about violent video games and what parents can do
- Violent Video Game Effects on Children and Adolescents: Theory, research and public policy
- How Fantasy Becomes Reality: Seeing through media influence
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World
- Handbook of Computer Game Studies
- The SAGE Handbook of Media Processes and Effects
- Encyclopedia of Children, Adolescents, and the Media
- Handbook of Communication Science
- Media Effects: Advances in Theory and Research
- A Cognitive Psychology of Mass Communication
- Media Psychology, Psychology of the Media (Howard Giles)
- The Video Game Theory Reader 1 & 2
- First Person: New media as story, performance, and game
- Second Person: Role-playing and story in games and playable media
- Third Person: Authoring and exploring vast narratives
- Persuasive Games: The expressive power of videogames
- Newsgames : journalism at play
- How to Do Things with Videogames
- Unit Operations: An Approach to Videogame Criticism
- Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form
- Social Exclusion, Power and Video Game Play: New Research in Digital Media and Technology
- Half-Real: Video Games between Real Rules and Fictional Worlds
- A Casual Revolution: Reinventing Video Games and Their Players
- Extra Lives: Why Video Games Matter
- What video games have to teach us about learning and literacy
- Good video games + good learning : collected essays on video games, learning, and literacy
- Video games and learning : teaching and participatory culture in the digital age
- Game Addiction: The Experience and the Effects
- Better Game Characters by Design: A Psychological Approach
- Game Usability: Advancing the Player Experience
- Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution
- The Ethics of Computer Games
- Cheating: Gaining Advantage in Videogames
- Synthetic Worlds: The Business and Culture of Online Games
- Exodus to the Virtual World: How Online Fun Is Changing Reality
- Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
- Joystick Soldiers: The Politics of Play in Military Video Games
- Computer Games as a Sociocultural Phenomenon: Games Without Frontiers, Wars Without Tears
- Power-Up: How Japanese Video Games Gave the World an Extra Life
- Super Mario: How Nintendo Conquered America
- All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture
- Play Reality: How Video Games are Changing Everything
- Bad Science: Quacks, Hacks, and Big Pharma Flacks
- Digital Culture, Play, and Identity: A World of Warcraft® Reader
- Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming
- The Medium of the Video Game
- Die tryin’ : videogames, masculinity, culture
- The Civic Potential of Video Games
- Media and the Moral Mind
- Vice city virtue: Moral Issues in digital game play
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