The 2014 International Communication Association Annual Conference – Day 2

The annual meeting is one of the few opportunities to walk in to other areas of communication research. We can potentially gain further insights from unfamiliar territories or further distance ourselves, depending on the speakers’ ability. One speaker was very self-referential and self-promoting that turned me off. I am not sure how often people cross over, but I would try it more often next time.

The abstracts can be searched at the convention’s website.

My schedule:
9:00-10:15: How Memes Matter: Probing New Modes of Popular Participation and Exclusion

Participants
The Cultural Logic of Meme Genres Limor Shifman, Hebrew U of Jerusalem, ISRAEL
Internet Memes and Public Discourse: Five Fundamentals
Ryan M. Milner, College of Charleston, USA

So Bad it’s Funny: Ambiguous Fan Engagement as an Expression of Cultural Literacy
Whitney Phillips, U of Oregon, USA

Needing to Feed the Trolls to Maintain Honor, but at Great Risk: State-Sponsored Trolling as a Tool of Control
Katy Elizabeth Pearce, U of Washington, USA

“No One Would Create a LOLCat to Keep for Themselves”: Memes as a Conduit for Interpersonal Communication
Kate Miltner, Microsoft Research New England, USA

Respondent
Jean Burgess, Queensland U of Technology, AUSTRALIA

Missed sessions: Narrative Processes in Media; Threats Responses on Social Media

10:30-11:45: Advances in Measurement and Methodology

Chair
Emily Falk, U of Pennsylvania, USA

Participants
A Case Study in Computational Content Analysis: Comparisons of Sentiment Analysis Methods on News Media
Rebecca J Weiss, Stanford U, USA

A New Content Analysis Methodology: A Comparison of ExxonMobil’s CEO Corporate Citizen Report Letters for 2002 and 2012
Edward T. Vieira, Jr, Simmons College, USA Susan Grantham, U of Hartford, USA

Development of a Short Measure of Media Multitasking for Adolescents
Susanne E. Baumgartner, U of Amsterdam, THE NETHERLANDS Wouter Weeda, U of Amsterdam, THE NETHERLANDS Mariette Huizinga, VU U – Amsterdam, THE NETHERLANDS

Efficient Versus Accurate Message Testing: Choosing an Optimal Sample Size to Evaluate Message Characteristics
Minji Kim, U of Pennsylvania, USA Joseph N. Cappella, U of Pennsylvania, USA

Manipulating and Measuring Involvement in Mass Communication Research, 1990-2009
Bartosz Wojtek Wojdynski, U of Georgia, USA Francesca Renee Dillman Carpentier, U of North Carolina, USA

Validity and Reliability of Media Violence Exposure Measures
Karin Fikkers, ASCoR, U of Amsterdam, THE NETHERLANDS Jessica Taylor Piotrowski, U of Amsterdam, THE NETHERLANDS Patti M. Valkenburg, U of Amsterdam, THE NETHERLANDS

WT: A reminder that we have yet to establish a gold standard for media violence exposure.

Using a Response Deadline Procedure to Understand How People Process Alcohol PSAs
David R. Ewoldsen, Ohio State U, USA Sarah Brookes, U of Maine, USA Catherine Elise Goodall, Ohio State U, USA Rachel Ralston, Ohio State U, USA Michael D. Slater, Ohio State U, USA

Who Watches the Watchmen? Evaluation of Peer Reviews in Social Science Journals
Malte Elson, U of Muenster, GERMANY James D. Ivory, Virginia Polytechnic Institute and State U, USA

WT: Link to the website.

12:00-13:15: Top Competitive Papers in Games Studies

Chair
James D. Ivory, Virginia Polytechnic Institute and State U, USA

Participants
The Keys to Success: Supplemental Measures of Player Expertise in Massively Multiplayer Online Games
Kelly Bergstrom, York U, CANADA Jennifer Jenson, York U, CANADA Richard Hydomako, York U, CANADA Suzanne Christine de Castell, U of Ontario Institute of Technology, CANADA

Framing Gaming: The Effects of Media Frames on Perceptions of Game(r)s
Anna Sophie Kuempel, U of Munich, GERMANY Alexander T. Haas, Ludwig-Maximilians-U Munich, GERMANY

Longitudinal Patterns of Problematic Computer Game Use Among Adolescents and Adults: A 2-Year Panel Study
Michael Scharkow, U of Hohenheim, GERMANY Ruth Festl, U of Hohenheim, GERMANY Thorsten Quandt, U of Münster, GERMANY

Will Exergames Improve Fitness? An Empirical Study Among Older Adults Using Investigating Physiological, Preference, and Intention Measures
Peng Huo, Nanyang Technological U, SINGAPORE Ma Cheng, Nanyang Technological U, SINGAPORE Linlin Wang, Nanyang Technological U, SINGAPORE Yin-Leng Theng, Nanyang Technological U, SINGAPORE

WT: I’m pretty sure I said something to each talk, but can’t remember.

Missed sessions: The Role of Habits in Media Selection: Theoretical and Methodological Challenges to Mass Communication; Gender and Identity Development in a Media-Rich Context

13:30-14:45: Understanding the Good Life Through Our Gaming and Identities: Action, Perception, and Relation

Chair
Julia Kneer, Erasmus U Rotterdam, THE NETHERLANDS

Participants
A Massively Moral Game? Mass Effect as a Case Study to Understand the Influence of Players’ Moral Intuitions on Adherence to Hero or Antihero Play Styles
Andy Boyan, Albion College, USA Matthew N Grizzard, U at Buffalo, State U of New York, USA

WT: I inquired about Quick Time Events and something about the Walking Dead. I think went about moral choices in relation to narrative research like mental models, Arie Kruglanski and Gabriel Radvansky. Something I have not asked is the approaches of game design for other moral foundations.

Avatars Are (Sometimes) People Too: Linguistic Indicators of Parasocial and Social Ties in Player-Avatar Relationships
Jaime Banks, U of Toronto, CANADA

The Perception of the Effects of Military-Themed Video Games
Greg Russell Blackburn, U of Massachusetts, USA

WT: I sent him everything I have about military and videogames.

The Influence of Physical Activity Habits on Observed Video Game Travel Mode Decisions
Ryan Lance Lange, Alvernia U, USA Jaime Banks, U of Toronto, CANADA Amanda Lange, Independent Game Developer

WT: heh, wonder how students in Columbus would travel?

“I Play So I Am?” A Gender Study Into Stereotype Perception and Genre Choice of Digital Game Players
Lotte Vermeulen, U Gent, BELGIUM Jan Van Looy, U Gent, BELGIUM

WT: Her talk prompted an idea for a gender-games working group or at least create a knowledge pool so that we can tap and contribute because there are things that I was not aware of until it’s too late like the Feminists in Games workshop. My notes were unclear: contact hypothesis, multi-media (memes, youtube videos as stereotype enhancing/maintenance), double-stereotyping, sexist beliefs of gamers, encounter rates with girl gamers. I have some data suggesting that girl gamers reporting to often play with friends than strangers Will be scheduled to appear in an blog post alongside with others.

16:30-17:45 : Poster session time

48. Gender Stereotypes in Gaming Behavior: Play Styles, Gaming Motives, and Genre Preferences
Claudia Wilhelm, Eberhard Karls U Tuebingen, GERMANY

49. Harsh Words and Deeds: Content Analyses of Offensive User Behavior in Online First-Person Shooter Games
Adrienne Holz Ivory, Virginia Polytechnic Institute and State U, USA Winston Wu, Virginia Polytechnic Institute and State U, USA Nathaniel Andrew, Milligan College, USA Brandon Sesler, Virginia Western Community College, USA Anthony Michael Limperos, U of Kentucky, USA

WT: I requested a copy of their poster, if received it will be scheduled to appear in the next blog posting alongside with one of their papers.

50. Object, Me, Symbiote, Other: A Social Typology of Player-Avatar Relationships
Jaime Banks, U of Toronto, CANADA

51. Seeing Through the Avatar’s Eyes: Effects of Perspective and Gender Match on Identification and Enjoyment
Arienne Ferchaud, Pennsylvania State U, USA Meghan Shara Sanders, Louisiana State U, USA

82. Educational Gamification in the Virtual Classroom: The Effect of Leaderboards on Women’s Math Performance Katheryn R. Christy, Ohio State U, USA Jesse Fox, Ohio State U, USA

118.Nothing to Fear? Fear Responses to Video Games
Teresa Lynch, Indiana U, USA Nicole Martins, Indiana U, USA

86. Americanizing Anime: Is Disney’s Reinterpretation of Miyazaki Movies Removing the “Japan” from Japanese Anime?
Josephine Lukito, Syracuse U, USA

152.Did Manga Conquer America? Implications for the Cultural Policy of “Cool Japan”
Casey Brienza, City U London, UNITED KINGDOM

158.The Subcultural Logic of Anime Fansubs
Douglas Schules, Rikkyo U, JAPAN

174.The Impact of Comics on Knowledge, Attitude, and Behavioral Intentions Related to Wind Energy
Lulu Rodriguez, U of Illinois, USA Xiao Lin, Iowa State U, USA

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