When this news article drop in the inbox, I was perpelxed as to how this study slipped past my alerts. It was Springerlink… again. Would not be so much trouble if the articles were arranged in chronological order or that the left side of the menu have more options and drop boxes? The search engine in that database is so frustrating to the point of considering of banning any journals from springerlink from my library.
Anyways, Jillian Winn and Carrie Heeter from Michigan State University has a study on how much leisure time women and men could afford and its relationship to playing video games.
This study of 276 US undergraduate students from a large Midwestern university provides the first research evidence of a relationship between leisure time availability and how much digital games are played College students with less free time were less likely to spend time playing games. The findings suggest one reason women play fewer games than men is because they are required to fulfill more obligatory activities, leaving them less available leisure time, which in turn makes them less likely to “make” time for games. It was found that not only do women report having less free time than men, but their free time is available in smaller chunks, and they play digital games for shorter periods of time than men.
I’m too frustrated to read the article since it came from that user-unfriendly database. Instead, you can read from here.
Winn, J., & Heeter, C. (2009) Gaming, gender, and time: Who makes time to play? Sex Roles, 61, 1-13.