Red team wins slightly more than blue team (Ilie et al., 2008)

It seems the alerts I set up were either too slow or I set them up pretty badly. Anyways, kotaku had posted a recent publication in Cyberpsychology & Behavior about how team wearing red were at a slight advantage over teams wearing blue.


In the 2004 Olympic Games, opponents wearing red athletic uniforms were more likely to win against opponents wearing blue uniforms. To investigate whether this color bias extends to the world of virtual competition, we compared the performance of red and blue teams in a popular multiplayer first-person-shooter (FPS) computer game. For 3 consecutive months, we collected data from a publicly available global statistics server. Outcomes from 1,347 matches played by the top 10 players on the same virtual arena were included. Red teams won 54.9% of matches, and this effect was highly significant. Our data suggest that joining the red team may offer a slight advantage over the blue team in virtual competition, and this should be accounted for when designing FPS games. It is likely that “seeing red” may trigger a powerful psychological distractor signal in human aggressive competition that can affect the outcome of sports and virtual contests alike.

It seems ridiculous, but given how player behave when they are in their home territory or how some believe superstitions may affect the outcome of a match. It doesn’t sound far fetched. Unfortunetaly, I don’t have access to the article yet and I would probably forget about it. so if anyone can send me a copy, I’d appreciate it.
Ilie, A., Ioan, S., Zagrean, L., & Moldovan, M. (2008). Better to be red than blue in virtual competition. CyberPsychology & Behavior, 11(3), 375-377.


2 thoughts on “Red team wins slightly more than blue team (Ilie et al., 2008)

  1. I can’t get access to this article either and I was just hoping if you do get hold of a copy would you please please please send it on to me? I’m hoping to use it for my dissertation. Your help would be greatly appreciated. Thanks.

  2. Pingback: Lighting in video games affect play maze performance (Knez & Niedenthal, 2008) « VG Researcher - Psychology

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