Simulating factors of aggression in video games (Tang, questions)

This morning or was it yesterday night. I was thinking of how we can manipulate real life factors of aggression and have them tested in video games. It’s much like a simulation similar to the zimbardo experiment where players would assume roles the game assigns them to. Sure, they’re individuals who can’t pretend to be a violent person or a saint, but it can happen without being aware of it.

This article website has caught my attention and that generated a lot of questions. Unfortunately, they’re gone as soon as they came in.

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