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Archive for the ‘Social Psychology’ Category

Via gamepolitics, Christopher Ferguson has published an article about the influence of violent video games, family, peers and depression.
Abstract
Objective
To examine the multivariate nature of risk factors for youth violence including delinquent peer associations, exposure to domestic violence in the home, family conflict, neighborhood stress, antisocial personality traits, depression level, and exposure to television and video [...]

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Via Miller-McCune through google alert, a study on gaming prosocial behaviours and its effects on prosocial behaviours in real life is conducted internationally and is authored by the notables of psychology video game effects researchers (i.e. Gentile, Anderson, Huesmann, Bushman), their Japanese counterparts (where I can’t find their faculty webpage for my list) and the [...]

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Via gamepolitics.com, researchers from the Netherlands and their good colleague Brad Bushman published a study from Pediatrics, which by the way slapped me a subscription fee before I could view the article. There are other articles I’d like to view, but then I got slapped again although I can view other articles, but none of [...]

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Unless I get into graduate school, within 2 years I won’t be able to keep tabs on the latest psychological research in video games as I will sever my academic ties and go into corporate world. This will affect the future of this blog and its tiny importance in the video game world… I guess [...]

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I realized that I haven’t played a video game since we got DSL, which was in november, and I certainly remember playing a lot of flash games off my laptop since getting it. The primary reason was that the computer where I play my games has Team Fortress 2 and ever since my brothers started [...]

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Google alert sent me a link to an undergrad’s research project on perceived gender effects among male gamers. The blog’s name is Resident Moron.
Abstract
The current study examined whether male video game players show more aggression toward a perceived male or female opponent. Undergraduate students (N = 8) volunteered to participate in a study using the [...]

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I meant to post this three weeks ago, but a lot of things happened since the last post: my first restaurant job (Last week was full of crap), volunteering in a second lab, juggling my lab time with the first lab, preparing the logistics for my independent research project, researching potential advisors for my second [...]

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I’ve noticed something about my latest posts in that they are mainly about the relationship between violent video games and aggression. Well I guess this is partly my fault since reading such articles seemed more attractive. On the other hand, the e-mail alerts I’ve set up with several academic databases mostly churned out this kind [...]

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This came up on kotaku.com and gamepolitics.com. I wonder why this article didn’t show in my e-mails? What a mystery.
Abstract
Online virtual worlds promise an escape from mundane everyday environments and exempt users from the normal laws of time, space, and gravity. However, the laws of social influence may not be as easily dodged. In the [...]

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Before I start filling left-out details from the abstract, I’d like rant some of the bad writing of this paper because after reading the first few paragraphs of this study, I had the impression that the authors don’t have a positive opinion on video games.
Abstract
This study examines gender, race, and the need for social gratification [...]

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