When a related study was posted on ScienceDaily, it reminded of a long forgotten post and was misplaced in my files. The two studies are related in that it dealt with stereotype priming within computer-mediated environments. Matthew Eastin (University of Texas at Austin) had published a study on the effects of playing as black avatars [...]
Archive for the ‘Motivation and Emotion’ Category
Effects of immersion in nature on intrinsic aspirations and generosity (Weinstein et al., 2009)
Posted in Motivation and Emotion, Video games on November 9, 2009 | Leave a Comment »
This is a non-video game study, but its implications could be significant to video games or media in general. For an unknown reason, this article showed up in my database alert, normally I would ignore it if it wasn’t for Andrew Przybylski as co-author. See university press release.
Abstract
Four studies examined the effects of nature on [...]
Time spent playing video games affects our personal income (MacLeod, 2009)
Posted in Motivation and Emotion, Video games on November 2, 2009 | 1 Comment »
This is a freakonomics-type post. I stumbled upon a news article of an economics student’s research who found that for every minute of playing video games corresponded to a 0.4% decrease in personal income.
The nature of his data is from Statistics Canada’s general social survey. So we can’t make a lot of inferences or get [...]
Psychologist’s opinion on the motivation to play Guitar Hero (Marcus, 2009)
Posted in Motivation and Emotion, Video games on September 15, 2009 | Leave a Comment »
Dr. Gary Marcus wrote a blog post on the Psychology Today website about his opinion of why a lot of people like to play Guitar Hero. He argued that the sense of control is what makes these games so good and popular.
Video game motives in relation to school performance, sleeping habits, perceived health… (Wallenius et al., 2009)
Posted in Developmental Psychology, Education, Motivation and Emotion, Video games on August 31, 2009 | 2 Comments »
School has started for many and will have to adjust their habits for the rigors of schooling and homework. That also means managing their time with video games. So I found this nifty article from Marjut Wallenius whom, by my knowledge, is one of the few concerned about the interaction between parenting (at least an [...]
Women and the time to play video games (Winn & Heeter, 2009)
Posted in Gender, Motivation and Emotion, Video games on July 31, 2009 | Leave a Comment »
When this news article drop in the inbox, I was perpelxed as to how this study slipped past my alerts. It was Springerlink… again. Would not be so much trouble if the articles were arranged in chronological order or that the left side of the menu have more options and drop boxes? The search engine [...]
Experiment on the role of suspense in video game enjoyment (Klimmt et al., 2009)
Posted in Motivation and Emotion, Video games on July 14, 2009 | 4 Comments »
I’m reluctantly considering taking the GRE again, after hearing the advice from one of my potential grad advisor. Given my verbal score is 450, quantitative score is 630 and the writing score is 4.5, it just means that I’m at the borderline of being accepted. However, is it an indicator of academic success? Must I [...]
The role of passion on the costs and benefits of online video gaming (Lafrenière et al., 2009)
Posted in Addiction, Motivation and Emotion, Video games on June 25, 2009 | Leave a Comment »
This post is what I picked at the 2009 CPA convention in Montreal.
I am quite surprised that there are psychological studies on video games in Canada, but none have a passionate focus as do the Americans, IMO. Speaking of passion, Marc-André Lafrenière and colleagues from UQAM have applied their theories of passion unto massively multiplayer online [...]
Who and why play World of Warcraft (Orr & Ross, 2009)
Posted in Motivation and Emotion, Video games on June 23, 2009 | 2 Comments »
This post is what I picked up at 2009 CPA convention in Montreal.
Motivation and personality isn’t my research portfolio, I like to see what pushes a person around at the mesosystem (interactions with friends or people on the internet, etc.) to exosystem (e.g. mass media or watching anime) level (see Bronfenbrenner’s). Emily Orr and Craig [...]
Emotional memory in violent video game players and non-players (Bowen & Spaniol, 2009)
Posted in Cognitive Psychology, Motivation and Emotion, Video games on June 16, 2009 | 2 Comments »
This post is what I picked up at the 2009 CPA convention in Montreal.
My first CPA convention was rather less than exciting, the subjects there are very broad and I guess I would have been more excited if I were in a topic-specific conference. Nevertheless and statistically speaking, you will at least find a subject that [...]