Since John Rice had mentioned me in his blog, I couldn’t help myself to put another paper on this blog despite being in my final undergraduate year with thesis paper and grad school applications. I guess I can’t resist positive reinforcement.
Now some mentioned parenting and video games, surprisingly my PsycINFO search (Parent & video or computer games as my search terms) revealed few papers that seemed revelant to me. Now this paper I got it around mid-october 2007, part of my monthly VG article search.
Update 14/11/2007: there’s an interesting news article about parents’ behaviours and attitudes towards video games. My favorite quote in that article is a parent say “Do something that has some lasting value.” If I get a nickel everytime I hear, I’d be rich. We do things that has no lasting value, looking watching tv or reading a novel, etc. This article says that parents (43%) do nothing about videogames, and just whine about it. But please take a look at the news article.
It is to be about how parents would manage kids’ play with video games.
Abstract
Through an Internet survey of 536 parent–child dyads, the authors researched which mediation strategies parents used to regulate videogaming by their children (8–18 years). Factor analyses revealed that both parents and children distinguished three types of parental mediation: (1) ‘restrictive mediation’, (2) ‘active mediation’, and (3) ‘co-playing’. These strategies are comparable with mediation types that were established in research about television. Comparing the parents’ and children’s reports it was found that both groups had highly congruent views about the application of mediation. Parental mediation of videogaming was most strongly predicted by the child’s age and the parents’s game behavior. Furthermore, parents applied more restrictive and active mediation when they feared negative behavioral effects and more often co-played with their children when they expected positive social-emotional effects of gaming.
Nikken and Jansz examined parental strategies on dealing with children’s video game play, which in it is termed parental mediation. Based on previous research on parental mediation on children’s television watching, they come up with three types:
- Restrictive mediation: Restricting on what their kids can see and how much time they have.
- Active mediation: parents commenting and discussing the T.V. shows that the kids were watching
- Co-playing or co-viewing: parents actively participate in the activity
Sounds nice, but I do wonder whether these mediation strategies have any links to parenting styles. I mean, restrictive mediation sounds like what authoritarian parents would do because they’re so strict on their kids’ behaviours. But I guess there are some good parents who are restrictive. Hmmm… It would mean that mediation strategies depend on parents’ attitude towards certain gaming genres and not in general. Also, I do wonder if co-viewing also includes elements from active mediation, I could imagine kids asking their parents so many questions while watching the telly.
What about active mediation? There should be a sub-group on whether it is effective vs. ineffective, mostly positive vs. negative opinion on content, destructive criticism vs. constructive discussion (i.e. a parent using big words to criticize a show he hates. God! My dad lectures on everything from telemarketers to my buying groceries)
What distinguishes video games and the telly are two things: interactivity and differential social context (e.g. kids play alone or with friends, parents don’t really play video games with their kids, especially the older generation parents, I must ask about the younger generation who grew up with video games).
Alternatively, Nikken and Jansz wrote that parents might use similar mediation strategies they used for television towards video games. IMO, parents probably know much less about video games than their kids and would have to rely on experiences with television. Nikken and Jansz would have agreed, in addition they wrote getting kids’ report on their parents mediation strategies would be invaluable. There are several reasons: kids are actively playing video games, kids’ perception of their parents’ attitudes and behaviours are probably a bigger influence than the actual parental attitudes and behaviours and parents might misreport in order to look good. Most importantly, parents and kids hold different attitudes and beliefs about video games and its content (and use the wrong words to communicate, i.e. some dad: I’m going to turn off the hard drive.)
Predictors of parental mediation are based on parental beliefs and attitudes on a particular media. So parents who are concerned about the negative effects of video games are going to adopt restrictive and active mediation strategies. Those who believe on the positive effects would likely adopt active and co-playing mediation strategies. IMO, if we look further on parenting style or parental hostility or “assholeness” or parental control or right-wing authoritarianism, it might help differentiate parents who use restrictive mediation from active mediation regardless of their media beliefs and attitudes.
Other predictors of parental mediation include children’s age (more likely to mediate with younger kids), gender (more on girls than boys), mothers, education (the higher the more likely, probably those of lower education adopt “neglectful” or non-existent mediation, but I do wonder if lower education would more likely adopt restrictive mediation), family size (the smaller, the more restrictive, probably because parents in bigger family have less time to discuss tv content) and parents media use is positively related to co-playing and co-viewing. Read the rest of this entry »