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Archive for December, 2008

It’s the end of the year 2008, many things happened in the field of psychological research on video games and I’m tired. Most visibly is the publication and publicity surrounding Cheryl Olson and Lawrence Kutner’s book, Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do. Lots of reaction and [...]

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Via Gamepolitics.com, gamecyte interviewed Dr. David Walsh of the National Institute on Media and Family. I liked Dr.Walsh’s answers since they are well-grounded and he is quite in touch with everything, from gamers’, industry’s and parents’ perspective. Unlike certain crusaders. What really surprised me is how he took the media and politicians’ reactions to video [...]

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Yahtzee often complained about the current video games’ use of “realism” colours which are basically shades of grey and brown. This may be based on artistic taste, but this could relate to psychology when considering lighting in our environment, whether it’s in the real world or in the virtual world. It may seem trivial at [...]

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For some unknown reasons, recently published journal articles that I am interested aren’t showing up in the databases or on the journal’s directory. One is from Psychology and Aging from Basak et al.’s study and another from the Journal of Psychiatric Research from the Center for Interdisciplinary Brain Sciences Center’s latest study. I tend to [...]

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To follow up my previous post, another study published by the same lab at the University of Illinois at Urbana-Champaign used the same experimental paradigm in assessing video games effect on cognitive abilities, but this time with elderly people. This study was widely publicized in many news media. This study is published in the journal [...]

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Last week, I bought my first laptop, spent the entire week setting it up (i.e. getting the wallpapers, MP3s, transferring all those journal articles, etc.). Anyways, I was procrastinating on deciding which psychology study on video games that I would be writing and I thought of writing how video games can be used to improve [...]

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