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	<title>Comments on: Sensitization and desensitization in a video game experiment (Staude-Müller et al., 2008)</title>
	<atom:link href="http://vgresearcher.wordpress.com/2008/07/02/sensitization-and-desensitization-in-a-video-game-experiment-staude-muller-et-al-2008/feed/" rel="self" type="application/rss+xml" />
	<link>http://vgresearcher.wordpress.com/2008/07/02/sensitization-and-desensitization-in-a-video-game-experiment-staude-muller-et-al-2008/</link>
	<description>Video game research review from a person with a B.A. psychology</description>
	<lastBuildDate>Thu, 12 Nov 2009 19:25:29 +0000</lastBuildDate>
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		<item>
		<title>By: john smith</title>
		<link>http://vgresearcher.wordpress.com/2008/07/02/sensitization-and-desensitization-in-a-video-game-experiment-staude-muller-et-al-2008/#comment-1967</link>
		<dc:creator>john smith</dc:creator>
		<pubDate>Mon, 09 Nov 2009 18:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://vgresearcher.wordpress.com/?p=62#comment-1967</guid>
		<description>heyguys your so mean i dont like that haha jk your funny</description>
		<content:encoded><![CDATA[<p>heyguys your so mean i dont like that haha jk your funny</p>
]]></content:encoded>
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	<item>
		<title>By: Wai Yen Tang</title>
		<link>http://vgresearcher.wordpress.com/2008/07/02/sensitization-and-desensitization-in-a-video-game-experiment-staude-muller-et-al-2008/#comment-1909</link>
		<dc:creator>Wai Yen Tang</dc:creator>
		<pubDate>Tue, 15 Sep 2009 13:06:34 +0000</pubDate>
		<guid isPermaLink="false">http://vgresearcher.wordpress.com/?p=62#comment-1909</guid>
		<description>I&#039;m glad the four of you took the time to read and comment.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad the four of you took the time to read and comment.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: keely</title>
		<link>http://vgresearcher.wordpress.com/2008/07/02/sensitization-and-desensitization-in-a-video-game-experiment-staude-muller-et-al-2008/#comment-1908</link>
		<dc:creator>keely</dc:creator>
		<pubDate>Tue, 15 Sep 2009 05:14:31 +0000</pubDate>
		<guid isPermaLink="false">http://vgresearcher.wordpress.com/?p=62#comment-1908</guid>
		<description>im a gangaaaaq</description>
		<content:encoded><![CDATA[<p>im a gangaaaaq</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mitch</title>
		<link>http://vgresearcher.wordpress.com/2008/07/02/sensitization-and-desensitization-in-a-video-game-experiment-staude-muller-et-al-2008/#comment-1907</link>
		<dc:creator>mitch</dc:creator>
		<pubDate>Tue, 15 Sep 2009 05:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://vgresearcher.wordpress.com/?p=62#comment-1907</guid>
		<description>i ganggg hard</description>
		<content:encoded><![CDATA[<p>i ganggg hard</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mitch</title>
		<link>http://vgresearcher.wordpress.com/2008/07/02/sensitization-and-desensitization-in-a-video-game-experiment-staude-muller-et-al-2008/#comment-1906</link>
		<dc:creator>mitch</dc:creator>
		<pubDate>Tue, 15 Sep 2009 05:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://vgresearcher.wordpress.com/?p=62#comment-1906</guid>
		<description>blowwwwwwwwwwwwwwwwwwwwwwwwwwwwww meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee</description>
		<content:encoded><![CDATA[<p>blowwwwwwwwwwwwwwwwwwwwwwwwwwwwww meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nathen</title>
		<link>http://vgresearcher.wordpress.com/2008/07/02/sensitization-and-desensitization-in-a-video-game-experiment-staude-muller-et-al-2008/#comment-1905</link>
		<dc:creator>nathen</dc:creator>
		<pubDate>Tue, 15 Sep 2009 05:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://vgresearcher.wordpress.com/?p=62#comment-1905</guid>
		<description>this suckss</description>
		<content:encoded><![CDATA[<p>this suckss</p>
]]></content:encoded>
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	<item>
		<title>By: Emotional memory in violent video game players and non-players (Bowen &#38; Spaniol, 2009) &#171; VG Researcher &#8211; Psychology</title>
		<link>http://vgresearcher.wordpress.com/2008/07/02/sensitization-and-desensitization-in-a-video-game-experiment-staude-muller-et-al-2008/#comment-1780</link>
		<dc:creator>Emotional memory in violent video game players and non-players (Bowen &#38; Spaniol, 2009) &#171; VG Researcher &#8211; Psychology</dc:creator>
		<pubDate>Tue, 16 Jun 2009 13:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://vgresearcher.wordpress.com/?p=62#comment-1780</guid>
		<description>[...] International Affective Picture System: 300 pictures (28 violent, 72 negative-non-violent, 100 positive, 100 neutral) are used to assess participants memory recall. This was used in another similar study (Staude-Muller, 2008) [...]</description>
		<content:encoded><![CDATA[<p>[...] International Affective Picture System: 300 pictures (28 violent, 72 negative-non-violent, 100 positive, 100 neutral) are used to assess participants memory recall. This was used in another similar study (Staude-Muller, 2008) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The motivating role of violence in video games (Przybylski et al., 2009) &#171; VG Researcher - Psychology</title>
		<link>http://vgresearcher.wordpress.com/2008/07/02/sensitization-and-desensitization-in-a-video-game-experiment-staude-muller-et-al-2008/#comment-1552</link>
		<dc:creator>The motivating role of violence in video games (Przybylski et al., 2009) &#171; VG Researcher - Psychology</dc:creator>
		<pubDate>Mon, 19 Jan 2009 03:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://vgresearcher.wordpress.com/?p=62#comment-1552</guid>
		<description>[...] to base. A similar game would be Solid Snake catching monkeys a la Ape Escape. A little tangent, Staude-Müller (2008) also used game mods for one of his [...]</description>
		<content:encoded><![CDATA[<p>[...] to base. A similar game would be Solid Snake catching monkeys a la Ape Escape. A little tangent, Staude-Müller (2008) also used game mods for one of his [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Wai Yen Tang</title>
		<link>http://vgresearcher.wordpress.com/2008/07/02/sensitization-and-desensitization-in-a-video-game-experiment-staude-muller-et-al-2008/#comment-1439</link>
		<dc:creator>Wai Yen Tang</dc:creator>
		<pubDate>Thu, 13 Nov 2008 03:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://vgresearcher.wordpress.com/?p=62#comment-1439</guid>
		<description>Wow, thank you for your time in providing some clarifications. It makes better sense now.</description>
		<content:encoded><![CDATA[<p>Wow, thank you for your time in providing some clarifications. It makes better sense now.</p>
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	<item>
		<title>By: F. Staude-Mueller</title>
		<link>http://vgresearcher.wordpress.com/2008/07/02/sensitization-and-desensitization-in-a-video-game-experiment-staude-muller-et-al-2008/#comment-1437</link>
		<dc:creator>F. Staude-Mueller</dc:creator>
		<pubDate>Tue, 11 Nov 2008 20:43:45 +0000</pubDate>
		<guid isPermaLink="false">http://vgresearcher.wordpress.com/?p=62#comment-1437</guid>
		<description>sorry that our wording obviously was a bit confusing.
We didn´t see a difference between aggressive and violent cues. The distinction we made was between aggressive cues (e.g. guns, knives or threatened woman; associated with aggressive acts themselfs, if you want) and aversive cues (corpses, wounds etc; associated with suffering).
Just look up the pics in IAPS - codes are given in the appendix - to get an impression what the difference was.
For aggressive cues both kinds of effects (sensitizing and desensitizing) were plausible from a theoretical point of view - a 2-sided hypothesis, so to say. maybe that´s what caused the confusion.
The sample was half undergrads. The other half didn´t go to university. We didn´t want to go the covienient way and looked for a non-student sample, but couldn´t keep it up. Though we at least tried.

Hope that helps
FSM</description>
		<content:encoded><![CDATA[<p>sorry that our wording obviously was a bit confusing.<br />
We didn´t see a difference between aggressive and violent cues. The distinction we made was between aggressive cues (e.g. guns, knives or threatened woman; associated with aggressive acts themselfs, if you want) and aversive cues (corpses, wounds etc; associated with suffering).<br />
Just look up the pics in IAPS &#8211; codes are given in the appendix &#8211; to get an impression what the difference was.<br />
For aggressive cues both kinds of effects (sensitizing and desensitizing) were plausible from a theoretical point of view &#8211; a 2-sided hypothesis, so to say. maybe that´s what caused the confusion.<br />
The sample was half undergrads. The other half didn´t go to university. We didn´t want to go the covienient way and looked for a non-student sample, but couldn´t keep it up. Though we at least tried.</p>
<p>Hope that helps<br />
FSM</p>
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