I am getting the impression that American and European psychologists have differing views on video game effects.
Abstract
Previous research on computer games has tended to concentrate on their more negative effects (e.g., addiction, increased aggression). This study departs from the traditional clinical and social learning explanations for these behavioral phenomena and examines the effect of personality, in-game reinforcement characteristics, gender, and skill on the emotional state of the game-player. Results demonstrated that in-game reinforcement characteristics and skill significantly effect a number of affective measures (most notably excitement and frustration). The implications of the impact of game-play on affect are discussed with reference to the concepts of “addiction” and “aggression.”
Chumbley, J., & Griffiths, M. (2006). Affect and the computer game player: The effect of gender, personality, and game reinforcement structure on affective responses to computer game-play. CyberPsychology & Behavior, 9(3), 308-316.
You have so many interesting articles summarized on this site… Thanks, its a great resource.
[...] Articles on affective responses to video games Published October 30, 2008 emotional learning There are a lot of interesting article summaries over at vgresearcher. Here is one that is particularly relevant to our project: “Affective response to video games: effects of personality, gender and in-game reinforcement … [...]
[...] library and found some articles that are somewhat related to language learning. Although, the Chumbley & Griffiths (2008) was a bit of surprise that seems useful to the [...]