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Archive for February, 2008

Graduate school response #2

Now I’m truly fucked, I got my rejection letter from the psychology department at the University of Michigan. So it seems I won’t research video game effects on aggressive behaviours.
Now I only have one grad school left to hear from. Ryerson University, my last backup grad school left. If you’re reading this and you’re a [...]

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I recently learned the term science journalism and what I am doing approximate to that: Reporting on scientific findings for the general public, or in this case to gamers.
 Anyways, I was browsing in kotaku when an article in gamecritics.com had made a reference to study about participants emotional and physiological responses to violent events. Since I’m still [...]

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Graduate school response #1

Approximately one month ago, I sent my graduate application to the University of Michigan’s communication studies in the hopes of the studying the psychology of video games. On February 19, 2008, I receive their response:

The Ph.D. Program in Mass Communication at the University of Michigan receives many more applications than the number of positions available.  [...]

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gamepolitics.com had posted a study that was mentioned by a news radio about how men are more likely to be addicted to video games than women. Following the comments in gamepolitics.com, it seems that again we need someone to read the article directly in order to present all the information to prevent any misinformation. More [...]

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It’s a bit old, but since people have been talking about negative effects of video games on children, I thought getting some positive might cheer people and gamers up.
Abstract
It has been speculated that computer game play by young people has negative correlates or consequences, although little evidence has emerged to support these fears. An alternative [...]

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I am getting the impression that American and European psychologists have differing views on video game effects.
Abstract
Previous research on computer games has tended to concentrate on their more negative effects (e.g., addiction, increased aggression). This study departs from the traditional clinical and social learning explanations for these behavioral phenomena and examines the effect of personality, [...]

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