This relates to the kotaku article about players using teamspeak. This study is more related to the video games than the Sheeks & Birchmeier (2007) study. On that note from Kotaku about voice being a mood killer, it sounds like a nice hypothesis to check out. I should also check out the mostly-male players reactions [...]
Archive for January, 2008
Differences between playing a lot and addiction in MMOs (Charlton & Danforth, 2007)
Posted in Addiction on January 26, 2008 | 3 Comments »
This study is at least 3 years old now, it was published online in 2005 and only recently “officially” published in paper just last year. It’s really hard on me since I have to keep my library references up to date. Also, I haven’t counted the exact number of article published for 2007 that relates [...]
Relation of time spent on video games and other activities (Cummings & Vandewater, 2007)
Posted in Education on January 8, 2008 | Leave a Comment »
This is to follow up on the previous post about video game use and academic performance. This article was also referred by gamepolitics.com.
Abstract
Objective To examine the notion that playing video games is negatively related to the time adolescents spend in more developmentally appropriate activities. Design Nonexperimental study.
Setting Survey data collected during the 2002-2003 school year.
Participants [...]
Video game use and academic performance (Anand, 2007)
Posted in Education on January 8, 2008 | 3 Comments »
Among gamers and public, there are differing opinions about video games and how it affects children’s academic performance. Most gamers say it has a positive or no effect on their academic performance, most parents and teachers I heard state the opposite. As for academia, well this article isn’t the first to look at video game [...]
Simulating factors of aggression in video games (Tang, questions)
Posted in Cognitive Psychology, Motivation and Emotion on January 8, 2008 | Leave a Comment »
This morning or was it yesterday night. I was thinking of how we can manipulate real life factors of aggression and have them tested in video games. It’s much like a simulation similar to the zimbardo experiment where players would assume roles the game assigns them to. Sure, they’re individuals who can’t pretend to be [...]