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	<title>Comments on: Video Game Violence and the Female Game Player: Self- and Opponent Gender Effects on Presence and Aggressive Thoughts (Eastin, 2006)</title>
	<atom:link href="http://vgresearcher.wordpress.com/2007/11/07/video-game-violence-and-the-female-game-player-self-and-opponent-gender-effects-on-presence-and-aggressive-thoughts-eastin-2006/feed/" rel="self" type="application/rss+xml" />
	<link>http://vgresearcher.wordpress.com/2007/11/07/video-game-violence-and-the-female-game-player-self-and-opponent-gender-effects-on-presence-and-aggressive-thoughts-eastin-2006/</link>
	<description>Video game research review from a person with a B.A. psychology</description>
	<lastBuildDate>Tue, 15 Dec 2009 00:57:37 +0000</lastBuildDate>
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		<title>By: Technological advancement and violence exposure Level 2 (Barlett et al., 2008) &#171; VG Researcher - Psychology</title>
		<link>http://vgresearcher.wordpress.com/2007/11/07/video-game-violence-and-the-female-game-player-self-and-opponent-gender-effects-on-presence-and-aggressive-thoughts-eastin-2006/#comment-1590</link>
		<dc:creator>Technological advancement and violence exposure Level 2 (Barlett et al., 2008) &#171; VG Researcher - Psychology</dc:creator>
		<pubDate>Mon, 16 Feb 2009 03:02:15 +0000</pubDate>
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		<description>[...] are several studies that tested the relationship with telepresence and video game violence [1][2][3]. Currently, there are mixed results about the role of immersion in the media violence [...]</description>
		<content:encoded><![CDATA[<p>[...] are several studies that tested the relationship with telepresence and video game violence [1][2][3]. Currently, there are mixed results about the role of immersion in the media violence [...]</p>
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		<title>By: Student project on Perceived Gender and its Effect on Male Gamers (Last name unknown, 2006?) &#171; VG Researcher - Psychology</title>
		<link>http://vgresearcher.wordpress.com/2007/11/07/video-game-violence-and-the-female-game-player-self-and-opponent-gender-effects-on-presence-and-aggressive-thoughts-eastin-2006/#comment-1389</link>
		<dc:creator>Student project on Perceived Gender and its Effect on Male Gamers (Last name unknown, 2006?) &#171; VG Researcher - Psychology</dc:creator>
		<pubDate>Mon, 03 Nov 2008 14:45:18 +0000</pubDate>
		<guid isPermaLink="false">http://vgresearcher.wordpress.com/2007/11/07/video-game-violence-and-the-female-game-player-self-and-opponent-gender-effects-on-presence-and-aggressive-thoughts-eastin-2006/#comment-1389</guid>
		<description>[...] To the student authors, I recommend reading some research done by Matthew Eastin. Here&#8217;s one in my blog that directly relates to your [...]</description>
		<content:encoded><![CDATA[<p>[...] To the student authors, I recommend reading some research done by Matthew Eastin. Here&#8217;s one in my blog that directly relates to your [...]</p>
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		<title>By: Differences in video game interface, content and context in relation to presence and hostility (Eastin &#38; Griffiths, 2006) &#171; VG Researcher - Psychology</title>
		<link>http://vgresearcher.wordpress.com/2007/11/07/video-game-violence-and-the-female-game-player-self-and-opponent-gender-effects-on-presence-and-aggressive-thoughts-eastin-2006/#comment-1128</link>
		<dc:creator>Differences in video game interface, content and context in relation to presence and hostility (Eastin &#38; Griffiths, 2006) &#171; VG Researcher - Psychology</dc:creator>
		<pubDate>Thu, 22 May 2008 14:24:14 +0000</pubDate>
		<guid isPermaLink="false">http://vgresearcher.wordpress.com/2007/11/07/video-game-violence-and-the-female-game-player-self-and-opponent-gender-effects-on-presence-and-aggressive-thoughts-eastin-2006/#comment-1128</guid>
		<description>[...] Participants: 219 males. Age range 18 to 31 (M = 21.38, SD = 2.51), mostly white, most of them are at least second-year students, 95% said they played a video game in the past, and average playtime is 70 minutes.  This was done so because most gamers are men, most game characters are men, generally more competitive than woman and IMO an extension to a previous study (Eastin, 2006). [...]</description>
		<content:encoded><![CDATA[<p>[...] Participants: 219 males. Age range 18 to 31 (M = 21.38, SD = 2.51), mostly white, most of them are at least second-year students, 95% said they played a video game in the past, and average playtime is 70 minutes.  This was done so because most gamers are men, most game characters are men, generally more competitive than woman and IMO an extension to a previous study (Eastin, 2006). [...]</p>
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		<title>By: pc games</title>
		<link>http://vgresearcher.wordpress.com/2007/11/07/video-game-violence-and-the-female-game-player-self-and-opponent-gender-effects-on-presence-and-aggressive-thoughts-eastin-2006/#comment-1114</link>
		<dc:creator>pc games</dc:creator>
		<pubDate>Sat, 19 Apr 2008 21:22:01 +0000</pubDate>
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		<description>these games require sill</description>
		<content:encoded><![CDATA[<p>these games require sill</p>
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