Addiction and aggression within the MMO context (Grusser, Thalemann & Griffiths, 2007)
May 20, 2007So we have some researchers asking whether there’s a connection between aggression and addiction within video games. Mark Griffiths is someone I recognize in the psych literature who has done extensive research on addiction, especially gambling.
A simple reasoning from the authors is that according to the lit.: violent video games increase aggression in players, while the addiction part is something that is now recognized amongst MMOG players. So two negative components of video games are now under the psychology microscope. However, their findings suggest that there is no or little connection between aggression and addiction
Method
The study is quite simple really: an online survey of players (7069 players, age average= 21.11, SD=6.35) who completed 2 questionnaires of which they related to gaming behaviours and aggression-related and violent-related variables. Of the gaming behaviours, in order to classify someone as addicted they used criteria based from the ICD-10 for dependence. I don’t know which specific one.
They analyzed the data using chi-square and a one-way ANOVA.
Results
11.9% of players fulfill the criteria for addiction. That’s quite a high number, but I do wonder the percentage of people who are alcoholics or those who are compulsive gamblers? But remember the criteria are adapted from existing diagnostic criteria, so the percentage mark is uncertain, but it should not be ignored because it is judged to be the best criteria under the present circumstances. i.e. video game addiction resembles very much to gambling addiction, even though there are marked differences, but it’s all we have for now. Read the rest of this entry »
Posted by Wai Yen Tang